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Simulation and Game Development: Associate in Applied Science Degree

The Simulation and Game Development curriculum provides a broad background in simulation and game development with practical applications in creative arts, visual arts, audio/video technology, creative writing, modeling, design, programming and management.

Students will receive hands-on training in design, 3D modeling, software engineering, database administration and programming for the purpose of creating simulations and games. 

Graduates should qualify for employment as designers, artists, animators, programmers, database administrators, testers, quality assurance analysts, engineers and administrators in the entertainment industry, the health care industry, engineering, forensics, education, NASA and government agencies.

This curriculum complies with the standard approved by the State Board of Community Colleges. 

Students may be required to take one or more developmental courses as a result of pre-enrollment placement tests; therefore, the student may need more than the minimum number of semester hours listed for graduation. Developmental courses for this program may include Readiness Level Reading, English, and/or Math and other courses in developmental Reading, English, Math, Biology and Chemistry.

Total Semester Credit Hours in Program: 70

Curriculum: 

Fall Semester

Success and Study Skills

Credit Hours: 

1.00
Drawing I

Credit Hours: 

3.00
Writing and Inquiry

Credit Hours: 

3.00
Introduction to SGD

Credit Hours: 

3.00
3D Modeling

Credit Hours: 

3.00

Pick one Major Course Elective from the list below.

Spring Semester

Computer Art I

Credit Hours: 

3.00
Prof Research and Reporting

Credit Hours: 

3.00
SGD Design

Credit Hours: 

3.00
SGD Programming

Credit Hours: 

3.00
3D Modeling II

Credit Hours: 

3.00

Summer Term

Rigging 3D Models

Credit Hours: 

3.00
3D Modeling III

Credit Hours: 

3.00
Social/Behavioral Science Electives

Credit Hours: 

3.00

Fall Semester

Art for Games

Credit Hours: 

3.00
SG 3D Animation

Credit Hours: 

3.00
SG Level Design

Credit Hours: 

3.00
SGD Design II

Credit Hours: 

3.00
SGD Programming II

Credit Hours: 

3.00

Spring Semester

Quantitative Literacy

Credit Hours: 

3.00
Serious Games

Credit Hours: 

3.00
SG Level Design II

Credit Hours: 

3.00
SGD Project

Credit Hours: 

3.00
Associate in Applied Science Humanities Electives

Credit Hours: 

3.00

* Humanities Electives are to be selected from the course listed on page 46. ART 114 or ART 115 is strongly recommended.

Major Course Electives are to be selected from the following:

3D Printing for the Artist

Credit Hours: 

3.00
Two-Dimensional Design

Credit Hours: 

3.00
Figure Drawing I

Credit Hours: 

3.00
Introduction to Business

Credit Hours: 

3.00
C++ Programming

Credit Hours: 

3.00
JAVA Programming

Credit Hours: 

3.00
C# Programming

Credit Hours: 

3.00
SG Character Development

Credit Hours: 

3.00
Virtual SG Environments

Credit Hours: 

3.00
Intro to 3D Printing

Credit Hours: 

3.00
Precision 3D Printing

Credit Hours: 

3.00
3D Printing Project

Credit Hours: 

3.00