Simulation and Game Development: Associate in Applied Science Degree
The Simulation and Game Development curriculum provides a broad background in simulation and game development with practical applications in creative arts, visual arts, audio/video technology, creative writing, modeling, design, programming and management.
Students will receive hands-on training in design, 3D modeling, software engineering, database administration and programming for the purpose of creating simulations and games.
Graduates should qualify for employment as designers, artists, animators, programmers, database administrators, testers, quality assurance analysts, engineers and administrators in the entertainment industry, the health care industry, engineering, forensics, education, NASA and government agencies.
This curriculum complies with the standard approved by the State Board of Community Colleges.
Students may be required to take one or more developmental courses as a result of pre-enrollment placement tests; therefore, the student may need more than the minimum number of semester hours listed for graduation. Developmental courses for this program may include Readiness Level Reading, English, and/or Math and other courses in developmental Reading, English, Math, Biology and Chemistry.
Total Semester Credit Hours in Program: 70
Pick one Major Course Elective from the list below.
* Humanities Electives are to be selected from the course listed on page 46. ART 114 or ART 115 is strongly recommended.