SGD174

SG Level Design

This course introduces the tools used to create levels for real-time simulation and games. Topics include level design, architecture theory, modeling for 3D engines and texturing methods. Upon completion, students should be able to design simple levels using industry standard tools.

Lecture Hours: 

2.00

Lab Hours: 

3.00

Clinical Hours: 

0.00

Credit Hours: 

3.00

Day Semesters: 

Evening Semesters: