SGD274

SG Level Design II

This course introduces the advanced tools used to create levels for real-time simulations and games. Topics include advanced level guide and architecture theory, concepts related to "critical path" and "flow," game balancing, playtesting and storytelling. Upon completion, students should be able to design complex levels using industry standard tools. (Offered spring semester)

Lecture Hours: 

2.00

Lab Hours: 

3.00

Clinical Hours: 

0.00

Credit Hours: 

3.00

Prerequisites: 

SGD 174